Hi everyone, I have been teaching myself ZBrush over the last several months. I have noticed that my models seem to lack a certain sharpness, they seem sort of doughy around the edges. One of my models from months ago, someone commented that it looked doughy and I feel like I am still seeing this. Here are my last 4…
Hello! Can someone explain how should I solve this common baking problem with sharp deepening? I mean sharp deepening with ray distance produce bad result in these deepening is there only one solution - just spend a lot of time to make properly cage model? (nope, i do not want to do that) I think it is not a blender…
I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
Hey all, I have just modified the Seams from UV isles script so it now marks edges as sharp, rather than making seams, and i thought that some people may find it useful for adding quick smoothing groups etc. :) Sharp from UV isles (current version 1.0.1) *Updated on 15th August 2011* You can get the script from HERE
I'm experimenting with the brushes, but I'm not quite sure about what setting to modify to get a brush with sharp angles and flat faces, for example these cracks here: the default Crease Polish and Crease Sharp are too rounded, and in the screenshot above (from a youtube video) those cracks are used as "drag stancils", but…
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
Hi All, I am looking for a bit of guidance on this small outdoor project. Right now I just have a light source giving off some dark crisp shadows. I am looking to get more of soft shadow look to this, not so dark and crisp. Would a hdri dome type of setup work better to achieve that look? If so are there any good resources…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
metalliandy's sharp from uv isles doesn't seems to work with latest blender.What are you blender people using to harden edges to uv islands for nmaps ?