Hi everyone,
I have been teaching myself ZBrush over the last several months. I have noticed that my models seem to lack a certain sharpness, they seem sort of doughy around the edges. One of my models from months ago, someone commented that it looked doughy and I feel like I am still seeing this.
It would be nice to get some feedback and maybe some idea(s) about what might be causing any doughiness or lack of sharpness. Is this a technical error, something I am missing?
My workflow is generally Dynamesh with alot of clay brushes and the move tool --> ZRemesh --> And then working in Subdivs
Replies
I think I have been misunderstanding something. I am learning my anatomy and I save defining muscles and shapes for the detailing stage and by using the DamStandard brush. This seems to give strange and unnatural results. What I should be doing is really building up with clay in the early stages?
I noticed in Grasseti's anatomy tutorial that his muscles are pretty defined even in the early stages (base mesh)... I can't seem to get close to his definition. Is he most likely caking way more clay onto his model than I am?
Thank you again!
Thank you, I do see that this is where I am going wrong. I feel like I just took 10 steps back now.
Don't get discouraged. Most progress starts with the feeling of a pushback
"The obstacle is the way"
https://www.amazon.de/Obstacle-Way-Timeless-Turning-Triumph/dp/1591846358/ref=sr_1_2?ie=UTF8&qid=1488526628&sr=8-2&keywords=the+obstacle+is+the+way
You can also try using stuff like TrimDynamic brushes, or anything else than can help you define planes.
I am excited to try defining areas with trim dynamic after work and thank you for the book recommendation!
@kanga
I will try pinch brush tonight.
I did some exercises last night where I stayed in dynamesh to define muscle shapes and was surprised to see how nicely that worked out after I built them up for a bit. I'd like to try pinch and trim to give those shapes more definition. I had been using DamStandard with strange results.
It seems like there must be a better way to carve out and define areas as I build them up, hopefully pinch and trim dynamic can do this.
Thanks again everyone.