Hello!
Can someone explain how should I solve this common baking problem with sharp
deepening?
I mean sharp deepening with ray distance produce bad result in these deepening
is there only one solution - just spend a lot of time to make properly cage model? (nope, i do not want to do that)
I think it is not a blender problem, because marmoset do this similarly. (or does marmoset has some functionality for problems like that)
Replies
If your low poly is properly covering the high poly well in the first place your initial offset distance can just be so low that you will get all the high poly under the mesh before you get cage intersection errors.