Hi All,
I am looking for a bit of guidance on this small outdoor project. Right now I just have a light source giving off some dark crisp shadows. I am looking to get more of soft shadow look to this, not so dark and crisp.
Would a hdri dome type of setup work better to achieve that look? If so are there any good resources on that? If not how do I get my shadows not to be so dark and sharp?
As always thanks for the time.
Alex
Replies
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To adjust the softness of a directional light shadows, you can set it to be a stationary light, and then you can use the light source angle parameter. This does not work with static directional light though.
As for their darkness, yes, a hdri setup or a skylight with a skydome would work. But you can also manually control the amount of bounces in the world settings/lightmass. And there is a multiplier in every light to tell how much they contribute into the indirect lighting. Its called indirect lighting intensity.
Alex
Normally the directional light in stationary mode bakes distance field shadows to shadowmaps. Because of that, shadows look better with lower lightmap rez- When you swith to that soft shadow mode, they get baked into regular shadow maps, thus you need a lot higher lightmap rez and baking quality settings to achieve a noise free result.
Play around with the settings and see what you like most