Thanks for your comments guys...! :poly124: mmmh...I don't know for real (lol...I'm serious)...I've just placed two omniz in my viewport and assigned a standard material with a high specular exponent...simply, I felt that I liked the result, a result that allowed me to highlight volumes of the object, for a good…
Thanks for the reply TeeJay! I forgot to mention, I'm also an architect by trade. All the ArchViz scene is rather region specific and basically in the last several years, at least in my part of the world it has become I-will-pay-you-peanuts-and-need-it-done-till-yesterday situation. Not a healthy work environment... but…
hey guys, Hope this hasn't been posted before. http://www.mirror.co.uk/news/technology/2009/06/04/left-4-dead-fans-threaten-boycott-of-left-4-dead-2-115875-21415139/ Ive just read somewhere the number has now reached 15,000. So, Whats your standing on this? And will this make any difference what so ever at Valve? Im not…
Hey :) Just some things i've noticed which make the usage of the forum not as enjoyable as it could be: 1. Why is the Edit-Button hidden as ONLY entry in a sub-menu? That's not intuitive nor helpful. Why not just put "Edit" instead of the Gear-Icon? 2. GIF-Links are NOT previewed when looking at a post BUT - and this is…
Sure thing. I will update the info today with a better description. There is a picture to show the end result and final material network. Ill share it again here. It will show all of the basics of material editing, understanding what a master material is and how to use material instances with it. I create a base color hue…
I don't know how far you are willing to take the typography on the resume, but the leading and spacing between the headings and body copy could use tightening up a bit. There isn't enough spacial contrast between elements vertically and my eye doesn't rest on the page very well. They sort of blur across a grid or red and…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
As messed up as it sounds you could look at a lot of holocaust pictures, they don't need bodies to show what happened, and even if you made a characters who were dead depending on how far from the camera they are you could get away with something subpar at a distance to still add to the feel. Maybe some slumped bodies…
JacqueChoi: I agree there needs to be more tonal variation within the diffuse. But there is no one right way to do it. As I kept in mind that this is a generic base. I was guessing there would be skin variations or sliders that would adhere to the persons personal taste. Here are some fantastic articles on the use of…
I went for a couple of weeks, first stop was Bangkok. Went to the royal palace which was pretty cool. Theres a square there where you can get some really green curries and feed the thousands of cat fish in the canal: http://www.travelkris.com/wall/Thailand1280.jpg…