Hi Everyone, I have reacently started teaching some 3d modeling and art workshops for some local highschool and college students in my spare time. Some of the students are pretty advanced while others just starting. I'm trying to write a comprehensive introduction to the theory of art that will act as a primer for those…
Dear Polycount comunity, I am an aspiring 3D artist and am about to graduate and start looking for a job. At the moment the biggest weakness in my skill set is my texturing and i am looking to improve on it. Over the years i have fallen in love with the "simple" hand painted artstyles from games such as WoW, Bastion and…
Hi everyone, I just have a really simple question about when you guys start your 3D environments, generally do you look for concepts to work from? and if so where do you get them and do you need to ask for permission from the artist and ofc credit them.. or do you just gather images from google and just create a project…
Hi all, I've wanted to go back and clean up some old sculpts so that I could start texturing them. I ended up starting with some old weapons for characters that felt a little rushed. I made a quick concept by painting over an old staff screenshot: I started out making a leaf IMM brush to quickly drop leaves in: I'm trying…
A few students and myself have been working on a game project. We are just starting to get some of the Art Assets started. None of us have a whole lot of experience with low poly modelling(especially for characters) So any help would greatly be appreciated. Here is a Tracker/Archer model one team member has started on. The…
Greetings and salutations my fellow poly counters! I have been experimenting with hand painted texturing sculpting in zbrush and baking maps. I think I am finally starting to get the hang of some of it especially optimizing meshes and textures. This is my first real attempt at a full asset from start to finish I have the…
Going to start learning how to make human characters, starting with heaps of zbrush heads. Eventually I want to be able to make full characters. I know Zbrush a little, but I've mostly used it for hard surface stuff. I plan on just posting it all here in this thread. Not sure if that's allowed or not, so if any mods are…
A couple of great things happening in the 3D game art community today! * GameArtisan's has a great thread on male/female topology. * Eat3D has a great, FREE, video for ZBrush to Blender shennanigans. Click on through for full details. Over at GameArtisans there's a wonderful thread started by Mrpearlzildjian about creating…
Hello! I thought I'd start a new project because there's always room for improvement! Gui Guimaraes's Cyber Candy and Video Game Girls are fun, so I thought I'd choose one to model! I really like the ATI girl's design so I went with her in the end! Pretty much started today. I had another model lying around began to fix it…
Hey guys :) Just wanted to post what I'am starting today for my portfolio, Wont be starting to later so would love some suggestions and feedback before I start blocking out this environment :) Found this concept piece on Splash damage's website as one of there previous art test examples and thought Id take it and add my…