Hi Everyone,
I have reacently started teaching some 3d modeling and art workshops for some local highschool and college students in my spare time.
Some of the students are pretty advanced while others just starting.
I'm trying to write a comprehensive introduction to the theory of art that will act as a primer for those just getting started.
I have a huge amount of respect for the Poly Count community and want to make sure my students are getting the best so I thought I would post one of the write ups I did here for review.
Let me know what you think, if you have any advice, or how it compares to your art education/understanding.
http://edu.cggart.com/wiki/index.php?title=Thinking_Like_An_Artist:_A_Theory_Of_Mind
Replies
i will hit a few points with abroad brush. i skimmed, so its not a very thoughtful review. just the things that pop out.
1, what you have is along the lines of a personal manifesto with a bit of philosophy. its a statement about what art is in your view. whats important about art. and an attempt to reason some insight into those ideas for the reader.
2. in its current form it would be a bit out of place for a hand out or reading for a studio art class. and for your intended audience i think it to conceptual. you will not really find that sort of thinking until your into university studies in art. and even then its under the supervision of a professor that has a wealth of history to draw from and some teaching experience. theoretical discussions can spiral out of control rather quickly. so i would be very wary to bring up these topics by yourself with such a young audience.
3. for the classroom i would pretty much scrap everything and start with "Seeing The Whole". that seems like the right tone. its more grounded in process and understandable, keep it down to earth and focused on ideas about technique. stuff that is directly related to art making. if you go to far away from that you will loose people. studio art classes are more about process, materials, and technique.
4. on a final note about your wring. the big weak point of your essay is that it has no sources. not one. so there is no base for your ideas to stand on. references are VERY important in art theory when you are trying to form a critical idea and convey that your words have meaning. that's why i suggested history and art theory. if you showed that to a professor they would probably not accept it until you had some references and quotes to a few sources as a foundation for your ideas.
hope that helps a little. as i said its just a skim.
you can find a bunch of good quotes and discussion in George Bridgman's books. other more theoretical text are beyond what i want to post .
https://en.wikipedia.org/wiki/George_Bridgman
I may not include this in core introduction and instead just offer it as supplemental material.
We might do an art philosophy workshop at some point I think this would be a good starting point for that discussion.
I don't want to come across as too dogmatic as there are lots of views, and I do think this goes too far in that direction.
As far as the sources go they just haven't been added yet. This is a rough draft. Super important I agree.
I would also like to add that this introduction is an outlier from the rest of the workshops. Most of those just focus on very simple step by step tradiationa 3D art instruction with the goal of preparing students for studio jobs.
The purpose of this was more to expose them to ideas.
for studio art technique, materials, etc. just let people have fun and be creative. no need for theory.
also you could show a cg video that's always a good thing to do. most people will not get board watching some cool animation.
[ame="http://www.youtube.com/watch?v=dnflBERf2zM&list=UUbdyjrrJAjDIACjCsjAGFAA&index=14"]EPISODE 52 - Visual Library - YouTube[/ame]
I wish I'd or my parents had that in mind when I was young. A lot of adult put the kid's creative with a negative denial. Too soon to tell young people whats right and what needs to be done. It caged the creativity mind. This is how I grew up in. I am being too realistic. I thought as long as I can capture realism is the same as good art. Because that is what all my teachers and parents are keep telling me.
Kids love to do stupid stuff and and only kids can do. In adult world if adult do stupid stuff it actually become a creative mind. But how come adults can no longer do stuff that kids do. It is because we are being told whats right and whats wrong and we tend to do things that are only so called "right".
I m so regret that I grew up this way but too bad I can't turn myself back to be a kid anymore. So if I have a chance to teach. I think I'll let my student know about this. Don't be afraid to make mistake. Because mistake can be a gate to be creative.
About the references: I agree you want them there for the above stated reason. Also it allows interested people to dig deeper.