Greetings and salutations my fellow poly counters!
I have been experimenting with hand painted texturing sculpting in zbrush and baking maps.
I think I am finally starting to get the hang of some of it especially optimizing meshes and textures.
This is my first real attempt at a full asset from start to finish I have the horrible habit of starting something and then going "Ooooh shiny I want to make that" and forgetting about my previous project.
Please feel free to critique I would greatly appreciate it.
My personal critiques are.
The seams from not having edge padding on my bake though it looks mostly like a happy accident.
and theres too much noise on the wooden slats and not enough noise on the steel.
Thanks to everyone who comments!
Replies
First You are using pretty much the same color with different value. It would make the overall thing way more interesting to bring some more color and variation in the wood and in the metal too. Painting some highlight on the metal could help.
Keep it up!
Also, the scratches on the wood don't really make sense. If the wear and tear is from a blunt or sharp object striking the shield, it makes no sense for most of the scratches to be on the bottom of the shield (That's the place I would expect to have the least amount of scratches, if any). Also I would vary the size of the scratches (They're all pretty much the same size). I think there are too many scratches as well. Try and do more with less.
Also, if you are sculpting everything in Zbrush. It might help in the future to store a morph target before you sculpt in the details, etc. Or you could sculpt in the details in a separate layer. That way you can easily erase or correct anything you decide to change later.
You're off to a great start though! Keep it up!