So here's the 411 on me and what's going on: I graduated last year with a BFA in Computer Animation. I was trained in Lightwave 3D, and I've spent maybe the last 4 months or more teaching myself to use 3DS Max. I made that decision because I want to get into the gaming industry as a prop/environment artist and the…
Hi all. Long time lurker here. I have been doing 3D for probably 4 years now and I don't think I'm at the level I should be. I feel as though I'm not progressing for the past year. Then when I try to practice and make a prop, I end up rushing it and want it done in a couple of hours and I end up just ditching it. I'm self…
I had some nice progress these past days. I improved the spline blueprint so it works for the sidewalks and streets placing the curbs automatically. I probably gonna use this logic with some tweaks to have the option to place things in the corners of the buildings too. I've made some props just so I could populate a little…
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
Ahoy, my name is Kyle, and I'm currently pondering the possibilities of making a game using UDK atm. I'm not going to offer "royalties" for a game that may or may not ever get made - because I'm atleast realistic in that aspect. now coming down to the nitty gritty, I used to be into art - and have no problem pooping out…
Mkay, so I've just watched Helder's vid on exporting stuff to CE3 and It got me thinking again on a subject I've let go for a while. The backstory: A couple of years ago I made a paper summarizing all the technical knowledge I managed to gather(most of which came from polycount and especially the "Too Much Optimization…
Hey guys, for the first time i have been working on an environment all by myself based off of a concept by Star CG (https://www.artstation.com/artwork/oA9GJz) in unreal and im having the best time. I had done the blockout of the scene a while ago and continued to make props as you may have seen in my profile and now im…
Hi. I am looking for freelance, part time, or full time. I love the process of watching a scene come alive and start fit together to tell a story. I also like the process of putting a prop together. while i know i am still learning, but I am willing to balance that out with offering more affordable work. I am looking for…
Hi everyone, I've been working on my portfolio for quite a while and now that I've updated my website I'd love to get some feedback on both.Ideally I'd hope to get a job as a prop, vehicle or weapons artist as hardsurface modelling is what I'm best at.I tried to keep the quality the assets as high as I could but I'm not…
Greetings fellow adventurers! I'm working on my first stylized diorama. The original artwork is from a series of children's books called 'The Woodland Folk' and illustrated by Tony Wolf. I hope to learn a few things during the process, like creating stylized materials inside Substance Designer, importing and lighting…