Description: Hot Glue Games is an independent video game studio in Kanata, Ontario Canada. We’re a small passionate team aspiring to make compelling video game experiences rich in story, emotion, immersion and meaningful gameplay for PC and consoles. We are seeking an in-house full time 3D Game Art Generalist to work…
Red Storm Entertainment is seeking a Texture / Material Artist with expert knowledge of Substance Designer to join the biggest new IP in Ubisoft's history Tom Clancy's The Division! If you have strong texture art abilities and an extensive knowledge of online multiplayer gaming systems this may be your next big…
Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…
Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Madrid? Then Gameloft is the company for you! A leading publisher of digital and social games, Gameloft® has established itself as one of…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
Hardsuit Labs is currently looking for a technical artist to join our team! With a unique combination of artistic and technical expertise, you will be the bridge between our artists and engineers. YOU You have a well-developed creative background and sensitivity to dealing with creative issues within technical constraints.…
In general right now, the pieces as they stand have potential but I feel the only thing that really stands out to me is that they are generally a bit dull, there's not much story telling and more like a clean plated environment where it kind of says "Here's the environment" I feel you could push these pieces (all of them)…
Thanks! I think you're right in that I need some more modern and real weapons. I checked out imfdb as well and found some great ones so thanks for that recommendation. I did write what I rendered the lowpoly models in (Marmoset Toolbag 1 or 2), the highpolys are all rendered in Blender with either the internal renderer or…
My gut instinct is that now your portfolio is kind of a clusterfuck (pardon the french). Rather than showing that you can do what's needed of you, by adding random stuff when you get someone interested in it, it looks like you can't make up your mind and we don't know what to expect from you. Whether or not it's actually…
Hello. I'm not a concept artist myself, I do technical art. But on my previous studio project I was working on, there was a concept artist / art director who implemented 3d (3d coat - > unreal) into his workflow seamlessly, and he use it great in my opinion. On the end of this post, I'll leave a link to his artstation so…