Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please introduce yourself and send your portfolio & CV to Myranda at mheipel@secretlocation.com.
**Note: this is a permanent full-time role at our Toronto location - 134 Peter Street
Role
The Senior 3D Artist is an
experienced and creative individual with strong mentorship skills who aligns
with Secret Location’s vision of pushing the leading edge of game art
development, specifically in VR. This person has a strong ability to adapt to
shifting priorities, navigate through problems, take ownership and bring
something from concept to completion.
Do you stare chaos in the eye and
get excited at the opportunity to roll up your sleeves, get your hands dirty,
implement solutions and make amazing stuff? The ideal candidate is an artistic
visionary with a strong preference for working in a highly innovative and
collaborative development environment. Someone who is not afraid to experiment,
make mistakes, then dig into the process to determine where it messed up and
come up with a creative solution.
Responsibilities:
- Collaborate with the art and
engineering leads to build a seamless art pipeline that supports and
pushes the visual quality of our games.
- Help identify bottlenecks in our art
pipeline and work to improve them.
- Provide mentorship and guidance to
other artists within the team.
- Model,
surface, and texture 3D characters, props, and environments.
- Design, rig, and animate 3D characters.
- Define and maintain consistent
high-quality visual style.
- Collaborate
closely with art directors, technical leads, game designers and gameplay
programmers.
- Integrate
and optimize assets into Unity3D and Unreal Engine projects.
- Provide quality assurance and art review
checks of work from junior artists and subcontractors.
Skills:
- Strong knowledge of one or more major 3D
animation packages, such as Maya and 3D Sculpting / Surfacing expertise
with ZBrush and/or MudBox
- Experience
Using Shaderforge, Amplify Shader Editor or Equivalent Visual Scripting
programs.
- Familiarity with Substance Suite, PBR
workflow and integration.
- Experience
working with particle systems.
- Excellent
Knowledge of both hard surface and organic modelling workflows.
- Excellent
UV, texturing, and digital painting skills.
- Able to
work with, match, and evolve an established art style true to an art
director's vision.
- Broad
understanding of 3D graphics principles and techniques.
- Knowledge of the technical constraints
relating to real time game development.
- Experience with next-generation content
creation techniques.
- Basic
understanding of real-time lighting and limitations within game engines.
- Able to
take direction and constructive criticism in a positive manner.
- Should be
highly self-motivated, with the ability to self-manage.
Requirements:
- MUST HAVE 5+ years of experience and
have shipped at least one 3D game title on PC or console.
- Excellent
leadership, communication, interpersonal, and organizational skills.
- Experience
creating assets for VR games in real-time engines.
- Familiarity
with game development and the interrelation between game design and game art
- Broad experience across 3D art disciplines including modeling, lighting
and shading.
- Sound understanding of art fundamentals including color theory, anatomy,
drawing and painting.