Hello Polycount, recently I've made a decision to shift my art focus towards the 2D / Concept Art side and less of the 3D side. A big reason for this is because I would like to explore my own creative potential more, express my ideas more often and publish work more quickly using methods I feel are more natural and less…
I have to call it finished. It turned out OK. I was inspired by a few of the SC2 models that were floating around Polycount recently so I decided to try and tackle my personal favorite. The Ultralisk. The goal of this project is to learn retopo, improve UV mapping, improve organic sculpting, and improve texturing. I am…
hi Guys, just want to have overdue art dump here before it overlap with my other project I want to reveal in polycount. I worked on this last year 2015, but better late than never right? it is part of their Fabric Engine Kraken creature. you can check it on the demo video from their official website . here :…
Hey there! The Blubber Busters team is looking for a programmer or programmers to play with us. We're currently in the blocking out stage of our game and need help to implement our assets and create a functioning prototype. This position is unpaid, but our team is made up of 14 games industry professionals (that have…
Hello, I mostly do C++ coding for computer vision but lately, I've been playing with game making. I came across the problem of generating curvature maps, and I figure since I can work with images from my CV work and read normals off of 3D models and normal maps, I could probably make a little program to make curvature…
Hey everyone, This is my first Polycount thread so please bare with me. My name is Zack and I'm a student at Teesside University. I'm currently working on my final year project. I have 3 months to complete this project, at the time of posting this I have 5 weeks are remaining. The project is a 3D recreation of a room…
I'm relatively new to the 3D modeling world (couple years now) and I've always done just a typical high to low poly bake with my high poly mesh and my low poly mesh. I throw it in xNormal (or Substance) to bake out my Normals and tweak it a bit in Photoshop if necessary. However, I've been following a tutorial series over…
Okay, cg.tutsplus.com is running a contest where you can win one of three free copies of toolbag. I think polycount should be able to easily dominate, if you guys are interested :) http://cg.tutsplus.com/articles/contests-and-giveaways/win-1-of-3-marmoset-toolbag-v1-01-licenses-in-our-july-competition/ Second, I'd like to…
Hello dear polycount :) I'm currently doing a little environment scene but I found myself uncomfortable with rock textures. So I put this scene in standby and started practicing hand painted rock textures. Then it grown up and kinda ended with a little scene which is this what you can see in this thread :) I liked it…
Hey, Polycount Community, I'm a the project manager a MMORPG (which we have yet to decide on the name.) We are currently a small team of 9 now! But we are still recruiting for artist . Professional or not. As you as you are willing to learn and take critique. The game is a anime fantasy driven game, inspired by Log…