I was talking with a couple people this evening while I was working some on a personal art project in ZBrush that has me sculpting a lot of stone / concrete assets and the topic came up of preferences for matcaps. I mostly just use 99% of the time the default matcap gray but have a couple others I'll pull up that are…
ThisisVictoriaZ I kept the medical piece in mostly to show that I’ve actually worked on shipped projects, since they’re pretty hard to find or play otherwise. Do you think taking it out would make the portfolio weaker? About the environment, I totally get what you’re saying. Those are older projects and back then I didn’t…
Hello everybody! I'm working on a stylized environment in Blender/ UE5. I switched from 2d to 3d some time ago and I'm trying to learn new stuff during that private project. Critique is always welcome! The process is slow but there is no rush :) Originally layout was planned for the huge city but I've shrunk that idea to…
Hi Polycount! I just started a new environment this week. Inspired by the Taktsang monastery in Bhutan, I'm going to do a slightly different take and put mine at a much higher altitude. Some personal goals of mine: 1) Experiment with a non-conventional, non-modular UDK workflow. Unique geo using mostly tiling textures. 2)…
Hey there guys. My name is Joel, im a Hobby 3D-Artist from Switzerland. I practiced 3D Art as a Hobby, creating some architectural Visualisations, but ive always been interested in videogames so i decided to create some environments which i later could put into the new unreal engine. However im not getting anywhere...…
[EDIT]/Finished: ____________________________________________________________ Hi everyone. Since the ArenaNet environment art test came out about a week and a half ago I've been working on it whenever I've had time outside of school. I've got some fairly rough WIP screenshots and textures to show. From here I need to do a…
Apply here Tarsier is on the verge of great things. We'd love to say we're there already, but that would just be lying to sound cool in a job ad. So we're close, but we need more top people to help us get there, and that's what we're looking for right now! We're just about to head out on our next set of adventures, making…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
Hi hi! First time posting here! I'm looking for feedback on a current work-in-progress project, I'm trying to push this scene as far as I can. The goal is to create a piece that highlights particularly my lighting, environment, and audio skills as a generalist. I'm really focusing on trying to convey the atmosphere and…
My thoughts: - The vegetation looks good (although a bit outdated) - The texture resolution seems pretty low - The materials read all the same for me What i really dislike about it is the last picture and the overall lack of anything special. It looks like the same forest we´ve seen hundreds of times. Give the scene some…