I was talking with a couple people this evening while I was working some on a personal art project in ZBrush that has me sculpting a lot of stone / concrete assets and the topic came up of preferences for matcaps. I mostly just use 99% of the time the default matcap gray but have a couple others I'll pull up that are pretty much the same thing but maybe just pick up edges with a lil more pronouncement.
Was curious though, what matcaps are people using for environment work in general? Any favorites?
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And one I made myself: https://dl.dropbox.com/u/30185090/GrainyMonteCarlo.ZMT
fg_Grey is by far my favorite, though. It's beautiful, and is fairly accurate.
I did not know that people still use that!! xD
Matcap_Grey or skin shade4
LOVE that grey metal, thanks!
That metal shader looks nice, but I'm not sure I'd use it while I was scultping.
RS Grey Resin for the block. I switch for other stages like polypainting and presentation. I try to stay consistent with the material I use while sculpting so that I can guarantee that I get consistency across my sculpts. Some materials have deep or shallow cavity detail that will translate into digging too much into the sculpt or not enough.
- BoBo
Where can one find that Matcap? I've tried searching past threads and Pixologics matcap library to no avail.
- BoBo