Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! 3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for…
Hello Polycount Community! Battle Override studios are looking for a knowledgeable and talented 3D Artist specializing in hard surface modeling to join the crew. You will be working directly with the founders, content and product/UX team to bring the game to life using the Unity platform. You’re excited to collaborate with…
I started a new concept, and it is quite a small area. I took the concept, and overlayed a character in photoshop. I used that same character while blocking out the scene in Max. As far as I could tell in max, the proportions were 99% accurate. However when I brought my scene into UDK, the proportions seemed quite a bit…
Hello Polycount, you guys have a great community here, I'm a longtime lurker and a first time poster. I figured I'd dump a couple pieces that I recently finished. The first piece is a mech modeled from a concept done by an awesome concept artist, I've dubbed it the Shock Box. This second piece is based off a concept that I…
Hello polycount! The model is based on the concept from Gears 1, but i'm changing some small things like the binding which i don't really like in the concept. This is the highpoly so far, currently i'm redoing the grip completely. The back part is pretty unfinished as well. Oh and i just have to say thank you a ton for the…
Hi everyone ! This is my first post here, I really like theme of this contest. I am not good in 2d art so i have start working with fan art.I am very inspired by art of amazing concept artist XIAOYU WANG https://www.artstation.com/artist/wangxiaoyuI have taken a pretty challenging concept art wangxiaoyu-Never Be Slaves by…
Really good but you need to adjust some areas of the face like the nose and ear if you are going from the 3/4 concept art above. The nose is too bulbous at the tip. The concept art is more straight down angular. Your cheeks are too round as well hit it will some of the trim dynamic brush to help flatten some of the face…
Hey! Thanks for the comments yall. My more professional looking character concepts are of simpler characters like Dee above, and the ones that look more like production art are the more realistic characters. I wanna change that soon, because I recognize how skilled you have to be to become a Lead Concept Artist where you'd…
Modern reproduction blades don't necessarily represent actual weapons. Having said that, there's certainly nothing wrong with sticking with the original concept. The grip looks to be thin cord in the concept, although it is a bit difficult to tell. The concept has two distinct types of metal - a porous steel for the hilt…
Great work so far. That concept is awesome. I'd consider making the entrance way bigger, in the concept the BW floored entrance gives a lot of character to the room and it lets a lot of the natural light come in if you don't want it o be too dark. It's almost 1/6th of the space in the concept and in your 3d it's around…