I started a new concept, and it is quite a small area. I took the concept, and overlayed a character in photoshop. I used that same character while blocking out the scene in Max. As far as I could tell in max, the proportions were 99% accurate. However when I brought my scene into UDK, the proportions seemed quite a bit off from the concept. I was wondering if it is most likely a FOV issue that I should tweak in udk, or if I should go back to max and tweak the scale so it then looks right in udk. Here is the concept if it helps:
http://www.conceptroot.com/ult/view.php?id=1339839921
Thanks in advance
Replies
Unreal characters move amazingly fast and are set to space marine proportions, that is just how their games evolved over time. It used to be their characters where 72uu high like half life characters but they grew up, bulked up and sped up and the perceived scale also had to increase. So technically everything in unreal is bigger than it should be, you can use those commands above to tone it back down to reality, or you can just fudge around with the scale of your stuff until it works.
You can also extract/save out a character mesh from Unreal and import that into your scene.