Hi guys, I'm new here and need some help from you all. My primary occupation is 2D Motion Graphics and I've started to do some 3D work recently for one of my clients. Now, I know I'm charging them way too little. We were like: "I'm not experienced 3D artist but I can try it. I won't charge you much because it will be a new…
Hi everyone. The short version of my question is: "How does one go about texturing a high poly mesh properly?". Google only returns results related to backing details on to a low poly, but almost nothing about what I am trying to achieve. I want to obtain a properly textured high poly model instead of a game ready low poly…
EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
If anyone could help me figure this out, it would be very much appreciated! I'm trying to learn how to hi-poly model and bake normals/ao onto the low poly version. I've just started to pick up modeling again after a few years hiatus (back and more determined than ever!), and i've only stuck with low poly stuff before, so…
Hey guys, I started 3D modeling a couple of years ago as a hobbyist but I really want to pursue it as a career and before that, I want to hone my skills to a presentable level. I am really interested in vehicle modeling for games as I really like cars. I typically model using the blueprints technique and there's always…
Well said.. also beeing hobbyist myself: Even if i now mainly using blender i had the opportunity to have some looks in to other DCC's (even if this was some time ago..) and maybe that's one reason why i say: It's the do-not tutorial.. so do not.. :wink: (Even if i watched some Andrew Price tutorials and they are somekind…
Revel - thanks for the welcome and suggestions. No Spec on it yet - this is just the first pass of the diffuse so quite a bit to do still :D Your absolutely right about more polies on the handgrips - been worrying me for a while now but Ive been texturing mostly and it keeps slipping my mind - keep reminding me please. The…
According to info from vk.com C.W. is a prequel game for R.2028. Also there is some interesting concept arts for Russia 2028 on VK. Hope trainfender won`t mind if I drop a couple here. :D