Hi there! I'm Naara, an artist with more than 3 years of experience doing personal art commissions for my clients. Works that include character design, fantasy-themed illustrations and portraits. Below you can check out my examples and style. Feel free to get in touch using any available means, so we can better discuss how…
Hello, i have a wierd problem with vertex color that i have never had before. I'm using 3dmax 2022 and i'm using ornatrix, so.. when i have the hair done, ornatrix always generate a vertex color for the flow i activate vertex color property in the viewport and it's white even if i apply some data channel looks totally…
Hey everyone, that's environment I spent last few months on. I hope you like it :) Any suggestions and feedback are more than welcome. For now I'm done with it, but I might revisit it in few months. https://www.artstation.com/artwork/8b0ewO - more info and some breakdowns.
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello! To start, a bit about me! I'm currently 42 and started working in games about 7 years ago when I was 35. I had been dabbling in 3D for about 10 years before that always wanting to work in games, but the city I live in had little to no game studios. So my options were to either move or work other 3D type jobs not…
Joe Blow: Skin 01 - Real-time Fan Art Fan Art project done to study 3D Characters for games. * Concept Art by Abel Oroz: https://www.artstation.com/artwork/0l6J8 * More images at: https://www.artstation.com/artwork/yD36Xn https://rodrigopixel.com.br/project/joeblow-skin01/ https://vimeo.com/898236683
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…
To put one on top this resurrection:wink: .. this texture with 160 "windows" is properly the worst choice for a building trim sheet.. maybe a max of four (?) different window texture.. (also usable for a door frame).. And IDK why some of the window UVs are 90 degrees rotate vut i just "reset" them (completelt from 0,0 to…
Because "here" may be no offical "channel" of the author ( "..*alex*." on gumroad ? last post of OP 2020) ..and if you look there or on blendernation.. it also seems to be pulled off..