Ive mostly been using Softimage the past year, which i have grown to love, but for work I need to start doing everything in Maya - which is fine, but compared to Soft I feel really really slow. I know it will take time to become more fluid with it - but does anyone have any tips for modelers? I am gonna try out Nex plugin…
Hi, i want to manually select a point on a spline (line) and refine the spline exactly there. The selected point is even select and i can move it away. Should work like adding new polygons: hold shift and move the polygon. But i don't think i get it running like: hold shift > move knot > spline will be extended. So a…
Hey. my first time posting for critique on any forum ever. this is for my demo reel. i used Maya 2011. i have a few cameras animated. its a ship docked in a larger station. please tell me your thoughts. also, i need to put in lights blinking, like on an airplane. does anyone have suggestions on how to do this with maya? i…
Hello! Long-time lurker, first time poster here. I'm hoping to use this thread for advice and critique on this scene. This production has a deadline 12th January, so over the next 9 days I'll be updating this thread with developments. This image was created within 3dsmax, with some minor post work done in Ps. I'm in the…
As a diversion from the final texturing of my Thompson SMG I decided to get in some Zbrush practice. To this end Ive started on a fast base mesh for a bulky generic character that Ill be taking into ZB and experimenting on. Some outputs will be Mechanical and some Organic with; I dare say some inbetween/Cyber version. Just…
I know it sounds stupid but hear me out. I want to know if there's a trick to creating a sphere with textures or making a really low poly sphere appear to be smooth and round. I'm building a character who has multiple spheres that make up each arm (kinda like Vectorman) and want to keep the count as low as possible. I've…
Hi there, I've been looking around for a particular environment I saw around here quite a while ago, and I cannot find it anywhere despite hours of searching. It was a kind of ancient Egyptian corridor. Done in UDK, and it looked absolutely amazing. No, it was not the Warhammer Online Tomb Kings concept we see around here…
Hello all :) I'm Sam, 15. I'm a young French 3D Artist. I'm currently working on a Spas 12. I achieved the High Poly work, and the Low Poly will be posted soon. All the modeling was done in Maya. This is my second attempt about weapon modeling. I mostly created environments for the moment. I used my imagination for the…