I know it sounds stupid but hear me out.
I want to know if there's a trick to creating a sphere with textures or making a really low poly sphere appear to be smooth and round.
I'm building a character who has multiple spheres that make up each arm (kinda like Vectorman) and want to keep the count as low as possible.
I've considered doing the ol' two-plane cross section but I don't feel I need to go that low.
Any words of wisdom are appreciated
Replies
Had an example sitting around.
You pretty much want to collapse the small edges.
I tried to look for the best fitting section but I guess I didn't dig deep enough. I'll take my newb stamp for the day
Regular sphere sucks, subdivcube is easy to texture, manual optimization is a good compromise between texturing/usability/polycount, geosphere is lowest polycount.
If you want to go even lower, a 2-segmented icosa-based geosphere will run only 80 triangles, a 3-segmented octa-based one takes only 72 triangles and a 2 segmented octa-based geosphere will cost only you 32 tris. No editing required, just fiddling a bit with the geosphere settings.