Greetings everybody! I'd like to host a texturing challenge for anyone wanting to do it.I've learned so much during the ones in this forum and I'm so grateful for all the people who helped me improve, so I'd like to contribute to that! While learning, one of my unanswered questions and stuggles was always about how much…
I take great umbrage at hand-waving off Doom's aesthetics as accidental or arbitrary. It takes little more than a comparison to Doom 3's murky visuals, a game that was built well into the current myopic forest of art direction, to see the vitality (and legibility) present in Doom by comparison. The Doom screenshot I see…
No the original intent of modern DLC was to offset the losses faced by the used game market. The point being even if you bought a game used, if you wanted the extra content (or in many cases missing content) you had to pay a premium price for it. For example, buy mass effect 2 used but if you want the locked content on the…
there's something I'm a bit confused about here. MB has the desire to get out of just art outsourcing and become a game developer. They want to have ownership and control over their projects rather than being forced down roads certain publishers or parent companies might make them go down. Kickstarter and sites like it…
<font color="red">Job Purpose:</font> Design and creates motion, geometry and lighting to produce in-game and pre-rendered special effects for a variety of projects. Works collaboratively as a part of a highly creative team. <font color="red">Major Responsibilities:</font> Create in-game special effects and pre-rendered…
Try and post full sized images (around 900 px broad). Check out hosting solutions and use image tags in your post. It will help you get more reactions!
Hey Guys, Long time no post. I thought I would finally post some of the assets I created while working on Halo Wars. Most of these are posted on my site, but a couple images aren't. It was a really fun project, and I learned a lot from it. It's a shame Ensemble had to shut it's doors. :( As always with stuff like this, the…
Maybe not many will read that text ^^ but a lot of time has past. I learned a lot from that game project even it was only a student game project. This will be the last post about it i think. On Tuesday we had to show it some teachers and so on. Today was the post mortem of our team and party of our course. Some cool games…