Hey Guys,
Long time no post. I thought I would finally post some of the assets I created while working on Halo Wars. Most of these are posted on my site, but a couple images aren't. It was a really fun project, and I learned a lot from it. It's a shame Ensemble had to shut it's doors.
As always with stuff like this, the art was created by me (unless otherwise noted), but is property of Microsoft and Ensemble Studios.
You also may notice some weird normal errors on any images with wireframes. That was because the normal map the engine read was slightly different from what Max reads, so there are some errors in those angles that weren't present in the final results.
UNSC Airpad
UNSC Field Armory
ODST Drop pod
UNSC Building Socket
Oni Control Tower
Oni Observation Tower
Arcadia Rail Station
Covenant Methane Refinery
Covenant Methane Storage Tank
Forerunner Hook
Forerunner Light Elevator (I do not believe this asset was in the final release)
UNSC Hawk
UNSC Base Turret
Arcadian Civilian Car
Replies
sweet work Josh! Loves me some halo wars!
Love it all man.
RENS WHERE ARE YOU ?!
Salman: The majority of the assets above used One 512x512 set (Diffuse, Normal, Spec). A few of the larger ones used Two 512x512s, and smaller ones would use 128-256. It was a lot of fun and challenging to work with lower res textures. I really learned a lot from that though, that I apply to my work today on higher res textures.
nezach: Thanks man. I remember being quite impressed myself on my first day there. The art went through a lot of iterations throughout production, and each iteration was a positive change. There were certainly a talented bunch of artists at that company!
K thanx bye
IM HERE!! (its funny that the word "halo" was the first thing i noticed when opening this part of the forum)
this really makes me feel all funny inside
will take my time looking over your work man!
allways good to see how things are build up, thanks alot for sharing!
Great job on these, they look stunning.
hey! you can go too far