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FX Artists for LucasArts

4Shannon
polycounter lvl 17
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4Shannon polycounter lvl 17
<font color="red">Job Purpose:</font>

Design and creates motion, geometry and lighting to produce in-game and pre-rendered special effects for a variety of projects. Works collaboratively as a part of a highly creative team.

<font color="red">Major Responsibilities:</font>

• Create in-game special effects and pre-rendered imagery that furthers the game experience.
• Research, design and produce dynamic simulations for all in game and pre-rendered projects, including but not limited to: particle, rigid body collision, soft body, cloth, hair, and fur simulations.
• Develops technical and aesthetic approaches and presents them to the Art Lead.
• Work with the Lead Artist and Project Leader in pre-production to determine art pipeline and post-production tasks
• Be responsible for the R&D of software, production pipelines, and post processes that are determined appropriate for a specific project as well as “advancing the state of the art.”
• Maintain an excellent understanding of industry tools and software used in the creation of effects and imagery in in-engine, post-production, and video formats.
• Is responsible for various aspects of shot production including modeling, texturing, lighting, non-character animation, character set-up, rendering, technical troubleshooting, 2D compositing, roto-scoping, motion-tracking, matte extraction, and cinematic rules for shot layout and creation.
• Utilizes working knowledge of video editing including, technical processes, timing, continuity, framing, and pacing.
• Perform all postproduction of digitally captured video and animation related to each assigned project. Determine appropriate compression techniques to optimize quality, time, and space. Mpeg-2 compression knowledge desirable.
• Participates as a team member and strives to maximize team/department performance and in determining various creative and technical solutions.
• Perform special projects as assigned.

<font color="red">Qualifications:</font>

• BFA or equivalent degree with a portfolio that demonstrates video and special effects.
• 2 years or more production experience with special effects, post-production, and problem solving.
• Background and understanding of 3D graphics, particle systems, dynamics, and shaders.
• Strong knowledge of one or more major 3D animation packages, Maya preferred.
• Strong knowledge of post-production and video editing software, After Effects preferred.
• Computer scripting/programming experience desirable.
• Technically proficient on NT, Mac, and Unix platforms.
• Ability to handle and prioritize multiple tasks and work well under pressure.
• Ability to work well as part of a team.
• Must be willing to work overtime when requested.
• Gaming knowledge an asset.

If you are interested in this position, please submit your resume to our employment website at
www.lucasarts.com
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