<font color="red">Job Purpose:</font>
Design and creates motion, geometry and lighting to produce in-game and pre-rendered special effects for a variety of projects. Works collaboratively as a part of a highly creative team.
<font color="red">Major Responsibilities:</font>
Create in-game special effects and pre-rendered imagery that furthers the game experience.
Research, design and produce dynamic simulations for all in game and pre-rendered projects, including but not limited to: particle, rigid body collision, soft body, cloth, hair, and fur simulations.
Develops technical and aesthetic approaches and presents them to the Art Lead.
Work with the Lead Artist and Project Leader in pre-production to determine art pipeline and post-production tasks
Be responsible for the R&D of software, production pipelines, and post processes that are determined appropriate for a specific project as well as advancing the state of the art.
Maintain an excellent understanding of industry tools and software used in the creation of effects and imagery in in-engine, post-production, and video formats.
Is responsible for various aspects of shot production including modeling, texturing, lighting, non-character animation, character set-up, rendering, technical troubleshooting, 2D compositing, roto-scoping, motion-tracking, matte extraction, and cinematic rules for shot layout and creation.
Utilizes working knowledge of video editing including, technical processes, timing, continuity, framing, and pacing.
Perform all postproduction of digitally captured video and animation related to each assigned project. Determine appropriate compression techniques to optimize quality, time, and space. Mpeg-2 compression knowledge desirable.
Participates as a team member and strives to maximize team/department performance and in determining various creative and technical solutions.
Perform special projects as assigned.
<font color="red">Qualifications:</font>
BFA or equivalent degree with a portfolio that demonstrates video and special effects.
2 years or more production experience with special effects, post-production, and problem solving.
Background and understanding of 3D graphics, particle systems, dynamics, and shaders.
Strong knowledge of one or more major 3D animation packages, Maya preferred.
Strong knowledge of post-production and video editing software, After Effects preferred.
Computer scripting/programming experience desirable.
Technically proficient on NT, Mac, and Unix platforms.
Ability to handle and prioritize multiple tasks and work well under pressure.
Ability to work well as part of a team.
Must be willing to work overtime when requested.
Gaming knowledge an asset.
If you are interested in this position, please submit your resume to our employment website at
www.lucasarts.com