Hey guys, I'm trying to randomize some vertex colours, Tried looking for a script but couldn't find one except for Vertex Chameleon. Right now I don't have the luxury of acquiring new plug-ins and what not, so I was wondering how to do it with just Maya. I want to bake AO into vertex colours and modulate(multiply)it over…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
All UV border edges = split vertex tangents along the border. Not vertex normals. They are different things. However since a vertex can only have one set of information, it must split the vertex, even if the normals for both vertices are identical - if the tangent is different, you need a new vertex.