Hey everybody, I just kinda finished this old tv and I'm looking for some comments or criticism on how to improve it. total polycount: 410 tv texture: 512 dif/spec/nrm table texture: 256 dif/nrm
An old, rusty gaspump. One 2048x2048 texture map. 2850 polygons Modelling done in 3dsMax Texturing done in Substance Painter Rendering done in Marmoset Toolbag 4 More higher res images and breakdowns on my Artstation: https://www.artstation.com/artwork/8eE5dx
haven't done anything in photoshop for ages, so i was dicking about on an empty evening and came up with this old bloke. It's not of anyone, it's not for anything ... just bored. For what its worth. Blah
Hi, I'm interested in nature scenes and this week I tried to make a rusted watering can in an old garden. I'm pretty satisfied with how it looks but I was wondering what I could change or improve on. Any tips/critiques would be greatly appreciated.
Here is high poly of old generator for UE4 game. This is meant to be badly corroded non-functional partly broken machine prop. More detail will be added via normal map, thats why this looks so bare atm. id really appreciate your comment at this point.
Here is some of my very early work in 3d and also my 2d airbrush stuff. 3d stuff is all from around 1997/98, 2d from '89 to '95 . I was clearing my house out for when I move to london next week and found loads of old stuff feel free to post your own
Hi Guys, Been a while since I've posted here but I thought i'd post my latest creation, after producing the head model which you might of seen a while back on this forum I decided to create a character from him so I choose an Old Knight. Hope ya like him and crits are always welcome cheers