Hi everyone! I have written a post some hours ago to get help but...no replies for the moment. So I now try here, with a new topic, hoping in better luck. This is my original message : I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not…
Thought I would start by sharing a reference sheet for the overall scene. As you can see, Pixar are the main influence here, I really love the 'chunky' and colourful style of their environment art. The reference sheet above gives more of an overview of the scene, showing how the layout, lighting and asset styles will…
[ QUOTE ] I guess it is possible to write a script that jump right to the correct setting? No gizmo+screen mode+xy... Would be handy! [/ QUOTE ] Ask and you shall recieve... <font class="small">Code:</font><hr /><pre>macroScript tweakMode category:"HaywoodTools" tooltip:"Tweak Mode" buttonText:"tweakMode" ( global…
Individual assets or groups of assets would be best just in terms of general process. That way when you get down to making everything "for reals" you can swap out each updated new piece as you go instead of re-exporting the rest of the blockout minus the new piece. It makes for a bit of work now but will make your life…
Good eye! Yes, if I remember correctly I took these shots from the train somewhere around Redfern here in Sydney. Also thanks for the confidence boost and your advice. You're right that the wall has some stretching due to being a displaced texture. That was actually somewhat of an experiment since I knew I wanted to…
I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
Yes, variation came to my mind also (you got this far might as well go all the way with it). Can see the pattern on the green elements and it was a little meh to me, but otherwise i can understand how complicated these graphs can get. Makes me appreciate alternative sides of the production pipeline. Otherwise this is kind…
I recently found the thread about Normal Thief for use on foliage and downloaded the SlideNormalThief script to give it a try. At first it was working fine it seemed, other than the normals being backwards but that was fixed by resetting xform. Now I think the script is causing some pretty major issues with Max though.…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
Thanks @Martijn. First, I try and find blueprints as it helps to define the shapes quicker, although they aren't always accurate. If there aren't any, try and find reference from photos with as little perspective distortion as possible to be your orthographic views. Also I like to look for reference that fills in the…