My attempt to make an underwater scene in Unreal Engine 4. This is a Graduation Project where I wanted to test out the limits of the new engine and get better at realistic scenes/PBR materials. This project also runs on an Oculus Rift. :blush: Current status: Some pictures without the fog:
Hey guys, I have recently created an adventure game engine(Strongly inspired by Renderhjs amazing work) and I would like to turn it into a professional demo for my portfolio. The engine is composed of the following: Maxscript Panel:* Position Scenes entry points * Position characters * Polygonal trigger area(Camera…
Hi there, (Like a few others here) I have been given the assignment to create a number of 3D models for a college project, each of which has a set limit on tris. The project was split into 2 parts, firstly a set of 4 objects, each with a 500 triangle limit, and a texture size of 512x512. The objects were: -A melee weapon…
hi guys im making a subway scene for my portfolio, im having a little trouble with the lighting, for right now i just have point lights set up where i have the lights in the scene, but not at every light, it seems a bit bland though, i want to try to get some dynamic contrast anyone have any tips or tutorials i can check…
Hi everyone, First time posting anything, anywhere. Goal for 2019 is to start posting on a regular basis to get critiques. Apologies in advance if I'm doing this wrong, but I'm sure a mod will show me the error of my ways if that's the case. This is just one prop from a scene I'm putting together. Old busted camper, will…
Been a while. I've been busy in the off hours after work the past few months. I was doing a UDK scene from scratch for about two months and I wanted to do some sub-D work so I made a turbine over the past week. UDK scene Turbine
Hey, is it possible to reference a model like you would with an external scene except keep the master model in the scene. I would just use instances, but if you need to make edits to the model like combining geo with it it deletes the references. This isn't a problem with an external file since the transforms or stored…
Hi, Is there a way/script in 3DS Max to insert/merge an object into multiple scenes without opening all the scenes one by one and merging. It can save me lots of time. Thanks in advance
The scene that i've been working on over the last couple weeks is based on this Mass Effect 2 concept painting by Brian Sum (http://www.briansum.com/ I posted a couple WIP's earlier in the What are you working on thread. This is how far the scene has come since: For me it was the first time that i worked on a complete env…
Can you also post wireframe of the entire scene? If it's 12k tris with or without truck (it almost doesn't matter), it seems like you have a ton of wasted polies there too, since your scene is mostly composed of boxy shapes, so I can't fathom where all those polygons went. An occlusion pass would help a great deal to…