Home 3D Art Showcase & Critiques

UDK scene and Sub-D Turbine

polycounter lvl 11
Offline / Send Message
Grumpntug polycounter lvl 11
Been a while. I've been busy in the off hours after work the past few months. I was doing a UDK scene from scratch for about two months and I wanted to do some sub-D work so I made a turbine over the past week.

UDK scene

8abdd935623256c5dca792b8b6d89d6e?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1

a244fa9be01f344042f49cdda6845d75?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1

b5d4887a48865c5b2c01a823ef9926b1?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1


Turbine

bd7ef193d7ae188cf7adc3779a72f9bc?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1

905fee67260f7ab707c945273ce2cab1?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1

3538aa13ee9fc2a26c23dc1b28cfdc44?AccessKeyId=C70B7C566140C30005D1&disposition=0&alloworigin=1

Replies

  • Shrike
    Offline / Send Message
    Shrike interpolator
    Looking good
    The copper part of the generator looks somehow not right , the spacing between the rings is not right I think but I dont have a reference, and it does not really look like copper. Your fresnel seems extremely strong or maybe its your lighting. Dont just use white lights.

    Your udk scene would pop a lot more if you had more contrast through a simple curves post effekt or similar. I now used a photoshop LUT, but you can simply transfer them in udk in 5min by importing the LUT texture.
    (Psst; Try out filmstock_50 under color lookup layer, but dont tell the others ;)

    https://hostr.co/xOpgaSFXvZSX
  • Grumpntug
    Offline / Send Message
    Grumpntug polycounter lvl 11
    Awesome thanks Shrike! Did you have an example of how to do this? I'm at work so I can't really go digging for how to stuff atm and I'll take instant help always if I can. :) I've only ever used UDK for world building and shaders and haven't really messed with the post effect stuff.

    The turbine was rendered out real quick in keyshot since I haven't used it before and I wanted to try it. It's just the high poly so there's no textures and since I didn't originally intend to bring it into keyshot, the model isn't broken up correctly :( do you have any keyshot experience that I could maybe pull out of you? I've only used it once now so I haven't gotten to explore everything yet.

    The ref for the turbine was this guy here. obviously not all old and falling apart. Once I put it in KS I wanted to make it look like a painted model (kinda like a plastic model car set) Thanks for the input! I'll take any knowledge you have to offer me!!!

    cd81859ce6e735e2347e43073f417bc3.jpg
Sign In or Register to comment.