Been a while. I've been busy in the off hours after work the past few months. I was doing a UDK scene from scratch for about two months and I wanted to do some sub-D work so I made a turbine over the past week.
Looking good
The copper part of the generator looks somehow not right , the spacing between the rings is not right I think but I dont have a reference, and it does not really look like copper. Your fresnel seems extremely strong or maybe its your lighting. Dont just use white lights.
Your udk scene would pop a lot more if you had more contrast through a simple curves post effekt or similar. I now used a photoshop LUT, but you can simply transfer them in udk in 5min by importing the LUT texture.
(Psst; Try out filmstock_50 under color lookup layer, but dont tell the others
Awesome thanks Shrike! Did you have an example of how to do this? I'm at work so I can't really go digging for how to stuff atm and I'll take instant help always if I can. I've only ever used UDK for world building and shaders and haven't really messed with the post effect stuff.
The turbine was rendered out real quick in keyshot since I haven't used it before and I wanted to try it. It's just the high poly so there's no textures and since I didn't originally intend to bring it into keyshot, the model isn't broken up correctly do you have any keyshot experience that I could maybe pull out of you? I've only used it once now so I haven't gotten to explore everything yet.
The ref for the turbine was this guy here. obviously not all old and falling apart. Once I put it in KS I wanted to make it look like a painted model (kinda like a plastic model car set) Thanks for the input! I'll take any knowledge you have to offer me!!!
Replies
The copper part of the generator looks somehow not right , the spacing between the rings is not right I think but I dont have a reference, and it does not really look like copper. Your fresnel seems extremely strong or maybe its your lighting. Dont just use white lights.
Your udk scene would pop a lot more if you had more contrast through a simple curves post effekt or similar. I now used a photoshop LUT, but you can simply transfer them in udk in 5min by importing the LUT texture.
(Psst; Try out filmstock_50 under color lookup layer, but dont tell the others
https://hostr.co/xOpgaSFXvZSX
The turbine was rendered out real quick in keyshot since I haven't used it before and I wanted to try it. It's just the high poly so there's no textures and since I didn't originally intend to bring it into keyshot, the model isn't broken up correctly do you have any keyshot experience that I could maybe pull out of you? I've only used it once now so I haven't gotten to explore everything yet.
The ref for the turbine was this guy here. obviously not all old and falling apart. Once I put it in KS I wanted to make it look like a painted model (kinda like a plastic model car set) Thanks for the input! I'll take any knowledge you have to offer me!!!