I'm trying to write a Mel script to set all Display layers with "LPL in it's name to visible. Display layers seems to have very bad documentation and I cant find anything. I've got many many layers and switching each one on one by muda-nuckin one is getting bothersome. Any help is much appreciated. :) Till then I shall be…
Hey does anyone have any cool tricks or tips for creating certain types of effects using layer styles in photoshop. One thing I always do for rust is: * Set up a layer with a stroke effect on it and set the stroke color to your rusty red (make sure your position is "Outside"). * Then change your layers blending mode to…
I am trying to set up a scene with a dual texture layer, as the character moves over the first layer anywhere he/she has touched becomes transparent showing the layer underneath. So foot steps for example, wherever they step, you'd see a foot print. Or a snowmobile, wherever the snowmobile went the tracks would show. Can…
hey specter i had your problem a while ago, there are tutorials i believe on the autodesk area site for cat which explain just this. what your looking for is global weighting which you need to keyframe NOTE: local weighting allows you to define the weights of a layer on specific bones it helps to enable layer rig coloring…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
I downloaded the Wet Destroyed Asphalt to blend with two other textures I already have. When downloading it stated there were six layers, and yet upon opening I was surprised to see no layers. Unfortunately I'm unable to manipulate the water pools - color, value, turbidity - to match the other custom textures I've made.…
OK, so another newbie question, apologies if this is just plain stupid, however I want to add layer to a single map (an Emissive map). Is the correct workflow to add the layer and then turn it off in all other layers (click box on left and then shift-click it?). I have made a right mess of the masks attempting to do this.…
I am leading a group of gamers who use to play a very old Top down RTS mulitplayer game online. The game died out years ago and was abandoned. We are currently in the process of making a remake using Unreal Engine 5. A few of us have years of experience in both Unreal Engine and the original game. We are just lacking a…
im getting these artifacts when im gettng out of recording mode/changing the opacity of the layer/switching to another layer/just about anything to do with layers excepts baking it all. anybody know what I can do to remedy this catastrophe?
I'm baking out maps in zbrush and I need to move my leaf layer to a different layer then the branches to get the masks for each auto generated when I use Zapplink. Does anyone know how to copy a subtool to a new document layer? Thanks.