Hi guys! New post here. I was responsible for creation of this character (from high poly to low poly game ready asset) for Modern Combat 5 mobile video game. All credits goes to Gameloft. More images on my personal website: http://mihailupu.ro Marmoset screenshots: Thanks! M.
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…
If you have Dawn of War by THQ they have a space marine in max format in the Mod sample files. Hes fun to goof around with, and refrence. I have always liked the big feet and shoulder armor in this character design.
We are pleased to announce that we have formed an agreement with Valve through the use of Steamworks on our first studio title, ORION: Prelude. We will be making the most of this addition and have already started integrating it into the title. Confirmed Steamworks Features:AchievementsLeaderboards &…
http://www.marinemine.com/#mainpage Pretty awesome stuff...seems like you have to contact the artisan for pricing, so the old saying is probably holding true, "If you have to ask, you can't afford it". Oh well still cool to take a look at. Really interesting desk and chairs.
Hey guys this is my first post. I made this Doom guy model a few weeks ago. It's my first full character, and I combined a bunch of things I learned in my first month of using 3D software (in my spare time from uni). I wasn't sure about putting this one on low poly thread since it's ~4000 tris. I'm new to this site and 3D…
Not quite finished, but thought I'd share. This was my second character model ever so there are some things that could stand improvement. The pivot for the shoulders is off right now thats why the arms dig into the body. The fingers are slightly off as well. Texture-wise the UV mapping could use improving but I tried to…