Hey guys this is my first post. I made this Doom guy model a few weeks ago. It's my first full character, and I combined a bunch of things I learned in my first month of using 3D software (in my spare time from uni). I wasn't sure about putting this one on low poly thread since it's ~4000 tris.
I'm new to this site and 3D in general, but I'd love some comments, advice. Hopefully this is the right place for this guy and hopefully there are some doom fans among you.
Some notes:
- Made with blender
- I box modeled the doom guy, then I baked on a high poly sculpt.
- Model is fully rigged.
- Model is hand-painted, except for the gun and Doom logo.
- Some textures and the hdr background are free content I found on the internet.
There are some kinks here, given the improvised nature of my workflow. I hope to post my next project very soon.
![Image: https://us.v-cdn.net/5021068/uploads/editor/k7/0xbbeixjg6hh.png](https://us.v-cdn.net/5021068/uploads/editor/k7/0xbbeixjg6hh.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/7b/gqbaztpjtspv.png](https://us.v-cdn.net/5021068/uploads/editor/7b/gqbaztpjtspv.png)
Replies
You should really spend some time to polish it to get it really nice.
It looks like you tried going for a merge between a messy bronze cast sculpture and a PS1 era 3d model.
And thanks for your input