Not quite finished, but thought I'd share. This was my second character model ever so there are some things that could stand improvement. The pivot for the shoulders is off right now thats why the arms dig into the body. The fingers are slightly off as well. Texture-wise the UV mapping could use improving but I tried to finish it off using my original UV mapping with some minor tweaking. I still haven't really started the head texture so its pretty preliminary. At this point I am not really liking the back of the calves, the shoes and the upper arm armor, so those could potentially see some changes, but I need to move on to other projects. I hadn't touched this in a long time but thought I should finish it up now that I have my graphics tablet.
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Rage: This version of the texture is basically supposed to be a Red team texture. I will basically change all the red areas for blue for the other team. I can see the need to add some more color to the scheme and I wil try to add something that can work with both team colors once the head is done.
KDR_11k: I might try to put some hair on her when all is said and done, but I was originally going for that Ilea(the bald chic) look from Star Trek the Motion Picture. I am going to see what she looks like with a skull cap similar to a Goa'uld from Star Gate while I am doing the head texture, after that I will give her hair a stab.
Thanks for taking the time to post the critiques and comments, hopefully I can make some changes here shortly that will shore up the texture some more.