Well, after posting the other head, I thought I would sit down and try to do a zombie head! I am not sure of the artist of the sculpture I was working from, but needless to say I didn't do it justice. Any crits or comments always welcomed. Spark Reference image:
hi.. before, i want to make some 3d dragon head with texturing.. i want to make it like real time rendering.. iam alredy make modeling of head dragon.. i alredy make highpoly and lowpoly... and iam alredy make uv map for that.. but,, i don't know how is to going further... iam alredy try normal map with xnormal, but…
I've worked in the past 2 weeks trying to make Gerard Butler in the role of Leonidas. This is the end result. I hope you'll like it. More Images and videos on my artstation: https://www.artstation.com/artwork/Krkd0G The whole process was streamed as usual on Twitch: https://www.twitch.tv/nimlot26 and all the recorded…
I gave it a go for Jeremy Irons' likeness from Kingdom of Heaven. I hope you like it. As usual the whole process was streamed https://www.twitch.tv/nimlot26 The saved videos can be viewed if you're a patron on my Patreon: https://www.patreon.com/nimlot https://www.artstation.com/artwork/9e91bQ
Hi there, been working on this alien head for the past few days. Started as a sketch I decided to make it a realtime model. So.. this is my first complete head / bust model :D . It was a really great thing to do and I learned a lot while modeling and texturing. Here are some shots taken in Marmoset Toolbag: Cheers!
So I started this today, an old man who's mostly based on Wanyūdō from Hell girl ( Jigoku Shōjo.) I plan for it to be an full body model by the end but I've encontered a problem: What to do to make a bald head look even a little realistic. I know there are lumps and bumps but i have no idea where and why. I'm pretty happy…