Hi there,
been working on this alien head for the past few days. Started as a sketch I decided to make it a realtime model.
So.. this is my first complete head / bust model
. It was a really great thing to do and I learned a lot while modeling and texturing.
Here are some shots taken in Marmoset Toolbag:
Cheers!
Replies
Is his eye ball supposed to be that faceted in the close up shot? The rest of him looks pretty dense so I was surprised to see that the eye ball didn't get more polygons.
There's a darkness to his upper face that makes me think there's some kind of shading problem, or maybe that's the intention of the texture?
Great work, especially for a first try .
.
But seriously, nice model!
the darkness comes from the lightning that's mostly behind. I can assure you there are no shading issues on the model ;D.
@Noors: It's a detail map, yes ^^. I thought I should do some more polys since I'm not sure yet if I'm going to animate it and, because I havent done any facial animations yet, how much polys I need to do this without ugly distortions.
@woogity: Thanks it's one 2k texture and a detail normal map to create those small details.
@Bumper: haha xD thanks!
@itismario: thank you, that's what I wanted him to have .
So... I guess I should pay more attention to the polycount next time ;D. Right now it has 3911 polys.
Thanks again and cheers!