hi.. before, i want to make some 3d dragon head with texturing.. i want to make it like real time rendering.. iam alredy make modeling of head dragon.. i alredy make highpoly and lowpoly... and iam alredy make uv map for that.. but,, i don't know how is to going further... iam alredy try normal map with xnormal, but fail... are the step is make normal map first or baking??iam very newbie at this
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Unless you're planning to use UDIM.