With the opening of the Australian version of Kickstarter over the last few days, we've had a bit of an explosion of campaigns. One of the more interesting ones is Sprite Lamp, a tool for dynamically lighting 2d assets and sprites. It also looks like it'll be enormously useful for generating normal and parallax texture…
Hey guys, we're looking for a Lead Character Artist to head up our new F2P PC shooter (Extraction) here at Splash Damage (south-east of London, UK). The job role is not yet on the website, however will be soon. You can apply directly to jobs@splashdamage.com Just a heads up for polycount before the position goes live. Tim
I am captain Cirno and here is my spaceship, ready to fly through the galaxy. As Captain my goal here is to ensure there is safety among my crew. The trip could be dangerous and after all I am the leader so all responsibility rests with me. If have you critique and opinion post them immediately!
Spider-Gwen/Gwen Stacy - Marvel Spider-Gwen and Gwen Stacy 3D models inspired by the figure design of Disney Infinity. And to make it clear, these 3D models are of my own design and the modeling, pre-posed, were done before the June 2016 reveal of the cancelled official figure design. These models have no connection…
I'm trying to make a castle and this is what I have so far: That's comprised of 2 objects, the top and bottom. I selected both of them and added a uv unwrap. I then unwrapped both of them together and this is the template: http://i.imgur.com/tqtbvBl.png?1?5563 I couldn't find a way to make an AO map for both of them…
Like the thread title says, I am having a weird spec error in Marmoset (most recent update 1.10). I have tried everything from reexporting the model from both Max and Maya, made sure there are no weird normals/face issues of the geo. Everything seems to be in perfect order, but when I go to turn on specularity within…
Hello all, I've been lurking here for quite a while and wanted to finally post & say hello! To make a long story short, I've been a vfx artist on the TV/Film side of things for almost 7 years now. I've always had a strong passion for gaming, and ever since I almost got hired on at TimeGate (RIP) to work on Section 8 back…
its on KS http://www.kickstarter.com/projects/finnmorgan/sprite-lamp-dynamic-lighting-for-2d-art interesting, do you think this will be useful for 2d games in the future? I see Rayman has pretty similar thing too. but to get best result probably the artist need to draw 4 lighting condition map for each sprite