Hey everyone, long time lurker here and now I figure its about time I start getting more involved with the community :) . Here is the High Poly of an AK47 with several attachments that I've been working on for the past couple weeks. With this project I really wanted to figure out some of the materials for 3ds max so I…
Hello everyone. I am new to the Polycount forums and joined after hearing about how artists can improve their work and receive feedback, as well as find jobs in the gaming industry. I develop 2D art in my spare time as a hobby. My work ranges from texture art, graphic design, concept art and illustration, and traditional…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Heya buddies. After many years of vagabonding and such I finally got my own place in the motherland and I've been desiring a tv for years and nows the time! Problem is I know jack shit about them. Well, I know the basics but I need awesome recommendations from super sexy polycount people. Maybe you techy guys can help me…
Hey polycount folks! "Want to learn the whole freaking pipeline for creating game related stuff in one sweep? Try Dota2 workshop!" At least, that´s what I thought before I made the plan to create an itemset. I want to go through the whole pipeline (concept -> modelling -> submission -> promo), learn as much as possible and…
Hello! This is my first post on polycount and my first big personal project with 3D modeling (please let me know if I'm breaking any forum rules as well). Other than finishing and mirroring the sides and front I'm getting towards the end of making the basic model (maybe). I'm hoping to get some helpful advice and critiques…
Hey all, Struggling to parse some methodologies I am seeing in various tutorials I have been seeing around the web in regards to Ngons and where good topology is necessary and where you can get by without it. Currently I am watching Vaughan Lings tribot tutorial and I notice that he basically disregards the Ngons that are…
hey guys, this is my first time on polycount! i hear it's a great place to connect with other artists and get amazing help and critique. if you can let me know what you think to improve this piece i will be more thankful than i can describe. it's based on a concept by Marcin Koszalski, (link to his concept here) because as…
Hi polycounters ! I've been doing some 3d work recently and started to put everything into Unity, but as the built-in lightmapper is a pain in the a** to use : I'm planning to do all the non-dynamic light work in 3dsmax. The thing is, it's my first-time at lightmapping and I'm stuck at some point. I have this modular block…