I don't understand how this website works so here goes. Here's a textured low poly model of an anvil made with Blender (cycles) following a Blender guru tutorial. Metal texture from poliigon.com and HDRI lighting from hdrlabs.com It was my first time sculpting and I would like to know whether the details are too subtle. I…
Here are some shots of the Realtime Samurai Warrier I've been working on since Christmas. I will try to answer any question you may have about my process or how I did anything. Lotus Tri Count 48954 2 X 2048 Maps Rendering Real Time in Marmoset Toolbag I had a blast making this guy and learned so many things about…
Current Progress: Here's a new character I'm working on, I will have a proper moodboard soon. Just finished up the medium poly head, would love some crits if there's anything out of place with the facial anatomy. Don't mind the temp 'makeup' as it were, it's purely there for display purposes to make her look more human.
This is a character I started working on for a quick 2 week contest. I finished the sculpt and low res version for the contest but haven't had the chance to texture her yet. I'm going back to redo the low res version to include more polys. For now though, here's the sculpt. C&C are very welcome. [IMG][/img]
Hi polycounts and countess :) was trying to give my fav champion a new skin and seriously needing some comments and advice here. I hope u can figure out what I'm sketching and all haha. Well this stage is very initial and just trying to sort her into different themes and all :poly142:
Hi, I made this Metal Gear Solid inspired model back in 2011 but recently have been playing with different types of renderings on her. so here are some results out of that testing. any feedback are welcome! =)
Hello everyone, I'm new here, I wanted to share my last class work, I'm a videogame art student at UA School, I hope you like my cyberpunk environment, I appreciate comments and critiques about my work, thank you.
Hi everyone, I could use some help with this groom issue I'm having here. I think this is rather a UE5 problem than Max but I may be wrong. I have a carpet done with Ornatrix, exported as alembic, imported to UE5 and now the problem is no matter how my shader is built it always shows the carpet as completely black. The…
Hey all, new user here, I am working on a personal project in which I am attempting to recreate a Duck with her Ducklings as realistic as I can make them. I am using Xgen with Maya. I've managed to get some basic feather clumps blocked in but since this is my first time tackling Xgen and any kind of hair/fur sim, I've hit…
Hey guys, I'm very new here. I like dark and sexy character so, I decided to work on Elise. This is my sketch from Zbrush. Right now I'm trying to merge her outfit with body.