Current Progress:
Here's a new character I'm working on, I will have a proper moodboard soon. Just finished up the medium poly head, would love some crits if there's anything out of place with the facial anatomy.
Don't mind the temp 'makeup' as it were, it's purely there for display purposes to make her look more human.
Replies
Here's the current progress, comments and crits appreciated!
Boot high poly blockout
But all in all, I really admire your work here. It's so clean and polished looking. The boots in particular -- I'd love to see a tutorial/breakdown of how you did those.
Thanks for the comment though, I feel like I've been working in such a bubble on this project as I haven't really had much outside input on the project.
As for the boots I can put together a tutorial, I'm fairly sure I still have all the files that show the process. It probably looks better further away than up close but for my purposes it worked well enough. It will probably take a few days to put together since I have small vacation planned for the weekend and all that but I should be able to get something together when I get back.
Two more minor critiques after admiring the model a bit more : The broadhead's look dull and not very metallic. All of the broadhead's I've seen IRL are literally razor sharp and usually stainless steel with a nice sheen. Maybe you don't want so much flash, but I think a little extra oomph could help sell their deadliness/make them more interesting.
And the beanie material looks a bit plasticky.
The advantage to the technique is that you get a really clean mesh to put details on. You probably could do other techniques for a similar result using Zremesher but this way was pretty quickest for me to do and still get a pretty good result.
As for the arrows, I wanted to make them look almost homemade and they've been worn and not sharpened in a bit, just the aesthetic I went for. You can see them closer here. I wanted them to have a coating on them as opposed to bare metal that's slowly been worn away after repeated sharpening and all that.
As for the broadheads -- yeah those look fantastic up close. I think in the further away shots they just got blurred, and I couldn't see how much thought and detail you put into them.
Thanks for the breakdown!