hello there, I try to make a Portrait in my free time. this model makes by ZBrush and blender. I try to switch from 3dsmax pipeline to blender at this progress. and it is smooth. I enjoy blender experience. the cycle render is very quality. and the modeling module is powerful enough.tips:…
So I just noticed in the Unwrap window in 3dsmax that you can manually type in values for U, V and W. The first two make obvious sense. The W one though boggles my mind. I can't figure out why is it there. Tried typing in all sorts of numbers, doesn't do shit. Anyone has any idea? Or is it just there to mess with my mind?
Hey all, this is my current project. I'm at the stage of going through the mesh and fixing topological problem areas. Once that's done, all flesh and cloth areas will go into Mudbox for detailing and all metal and leather will have high res meshes built for them in 3dsMax. I'm keen to hear any crits you guys may have, so…
Hey, I saw this awesome way of making trees, and that you can use a method in 3DSMax to project normals from one object to multiple others. https://simonschreibt.de/gat/airborn-trees/ I've been searching for the Maya equivalent, but unable to find anything so far, so I was wondering if anyone here could point me in the…
It's a new program for me and I like it so far except for one thing, I can't figure out how to export my sculpture from Zbrush3 to 3Dsmax 2011. I looking over the internet and I can't find clear help and I only found confusing answers. Can anyone point me out how to export from zBrush3 to max2011 please?
Im reading the tutorial for physique, and i can't find the "initialize" button. here's what i do: 1) I select the mesh (object) 2) I go in the modifier rollout 3) I apply the physique modifier over my mesh Now where is the initialize button ? i looked under every tab there is in 3dsMax. Im dying to know, thanks
Hey guys! For my year 1 semester two assignment (Staffordshire University, Game Tech Art) I had to create a realtime scene in UE4 which is current/next gen ready. I chose to do a Warhammer style painted figure. Modeled in 3DSMax, ZBrush and Photoshop (Xnormals for baking). Crits are heavily welcome! [ame]…
Hi all ! I making a tree for my small diorama project and I used "sidenormalthief" to change the normal of my leafs. The problem is when I import that on Marmoset2 I have a different result from 3dsMAX. So maybe some one can help/explain me . 1 - Result in 3DS max after the transfer 2 - The result of the normals 3 - Result…
Hi all, I'm available to freelance for 3D characters and props. Feel free to email me if you are interested in my work! Email: bell.wu538@gmail.com Portfolio: https://www.artstation.com/artist/beruart Main software used: 3DSmax / Maya Zbrush Photoshop 3Dcoat Unity engine Skill sets: Sculpt Model Texture UV unwrap Some…
SuperVillain Studios is looking for a Character Animator for a short term contract gig. We are needing game animations for roughly 6 characters in a style similar to Pixar's Incredibles. Ideal candidates should be comfortable in 3dsMax and comfortable rigging models. This position is part-time contract, and On-Site. Please…