Hey all,
this is my current project. I'm at the stage of going through the mesh and fixing topological problem areas. Once that's done, all flesh and cloth areas will go into Mudbox for detailing and all metal and leather will have high res meshes built for them in 3dsMax.
I'm keen to hear any crits you guys may have, so go nuts! Cheers!
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edit: realy like the wrist and hand armor you have done
-Woog
besides that, i like it! specially the hair
If you have the bulky arm on one side, have the wasit cloth on the other, to balance it out, Just my opinion.
Nice proportions too.