Im reading the tutorial for physique, and i can't find the "initialize" button.
here's what i do:
1) I select the mesh (object)
2) I go in the modifier rollout
3) I apply the physique modifier over my mesh
Now where is the initialize button ? i looked under every tab there is in 3dsMax.
Im dying to know, thanks
Replies
click the little man icon (attach node)
click your root bone
the initialize window pops up.
Poor me, all of the time was pushing attach node and waiting for something to happend, you have to select the pelvis (rootbone) ...
thanks to you, i got it now
im using biped because of the ease to rig a mesh, i don't really have any information about Skin, each time someone animates a character in Max its mostly done with BVH and biped
Biped is a skeletal rig system.
Bones can be used as an alternative to Biped (or with Biped as secondary bones).
Skin and Physique are vertex-weight modifiers.
Skin is preferrable by most (all!) animators. Mainly for the better UI, more 3rd-party tools, and faster performance. Physique is legacy code, not been updated in ages.
Biped is biped. It's got some nice features, but also some limitations compared to a custom rigged bones solution. But for dealing with Mocap, it is a fairly simple process using biped.
Most of the time I end up heavily customizing a bi-ped to the point it's not really a bi-ped. For me it's still faster than creating everything from scratch and I can use some of the bi-ped features.
I think you'll come to learn that max has 2-5+ ways of doing the same thing, one isn't "ALWAYS" better than the others but one could be really good at one thing. Be careful when you hear someone say "thats the only way to do it in max!" Chances are, it's not, and they haven't looked into the other methods yet.