Hello, im still learning zbrush and iv noticed that often this happens in my meshes. they get those spikes or sometimes holes that pierce the mesh. im working on dynamesh and dragging with ctrl to recalculate doesnt eliminate thise. neither does relaxing, smoith brush, fix mesh or close holes option. why do those spikes…
Dear all amazing artists out there. This project is unpaid until we go live... I'm bootstrapping the whole thing and building the game for iOS (iPhone, iPad and iPod-touch), Mac and AppleTV. Its MMORPG so similar to EVE-ONLINE in some respects. So to the matter in hand - Im looking for 5 distinct factions and the ships to…
I cannot figure out howto get my model to have a specularity mask....and I would really love some help Does anyone know howto do this? I need to know the shader command lines and the exportation steps from photoshop. I heard sometyhing about the alpha channels on verc but no steps associated wiuth the info. EDIT…
Ok, I've got a model with diffuse, normal, specular and opacity maps. All these materials work, but when I render, the bits that are transparent due to the opacity map still catches light from the specular - so it looks like I have some "ghost" parts on the mesh. Any ideas?
I am looking to pay an experienced 3D Max Game Artist £20 an hour for lessons on modelling,texturing characters for game platforms.I am familiar with 3D Max,but looking to learn up to date workflows. No preparation would be needed on your part,simply a demonstration of your daily technique and advice tips on my current…
The Sourceball art team urgently requires talented modellers,skinners and animators to work on static meshes, player models and skins. If you fancy being involved in this mod (essentially a tribute to Speedball by the bitmap bros, in full 3d, with some extra bits) then drop by www.sourceball.com and stick an application…
i was curious what the average cost for speed for broadband connections is since we might be getting broadband soon. we currently have a 56kb connection for 20$ a month (i think). we could get 768K down, 128K up for 39.95$ a month. there isn't much choice for a high speed connection around here, so is this a decent speed…
I've been following Anthony Jones's progress on a personal game project lately and I thought he had a pretty neat workflow. He's focusing on speed and spending about 2 hours per character. That's 2 hours for sculpt, retopo, texture, rigging and getting it in game! Here's one of his…