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3ds max, specular and opacity

polycounter lvl 20
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Rick Stirling polycounter lvl 20
Ok, I've got a model with diffuse, normal, specular and opacity maps. All these materials work, but when I render, the bits that are transparent due to the opacity map still catches light from the specular - so it looks like I have some "ghost" parts on the mesh.

Any ideas?

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