Hey I am currently learning how to use alpha maps in my texturing techniques. I have ran into two quick snags. First whats a good way of getting your base alpha maps down. Do you generate them from your diffuse or is there a way to bake them in xnormal. I have had success doing that for my fence by baking a base texture in…
Looking at the tank scenes, I can see that the props and tanks are all very stylized. Lots of large details, and the definition is achieved using shapes and colors rather than high frequency texture detail (see: your renault tank) Its almost leaning towards a TF2-ish direction. but then when you look at the surrounding…
I've had a small brain storming session about a project i'm throwing together with the focus on audio/voice communications. The project is hybrid FPS/RTS. I brought up an idea about using BF2/CS voice communications, but allowing certain character classes to build interception towers or tap into exsisting communications…
I was able to achieve similar results by using the "Tile Sampler" node and a painted flow map. That is the result: Problem being that is really hard to had them evenly apart from it other, but if that is fine by you, here is how I did it: 1- I painted the flow map fr the shape in mind by using substance painter (I am…
Hello my friends! I want create base meshs which would be able to be animated in low poly model for be used in games and the subdivisions can be used for CG. The ideia is use this low poly mesh for don't need to make a retopology ( and open UV) after the sculpt, and so, save time. Here are 2 examples. I have sculpted and…
Hello guys, been a while since i last updated this as i have been pretty busy and searching for some work without luck. I continued workingon the bakes and after a very long and painful process of computer crashes due to max taking up all my ram while baking i ended up splitting the model, baking in parts and merging them…
Thank you ^-^ Sorry for the lack of update, the temperature is horrible in quebec i've been sick =w= I've done some update base on your feedback. Color adjustment on the lemon pie Some AO under the decoration on the berry and chocolate cake ( now i notice i forgot on the orange cream cake >3<) I add more stuff on the…
True, but does that still translate into a better life? After I was laid off in 2009 and had to move from Southern California back to Indiana, I was able to live almost as well in Indiana as I did in Southern California even after taking an almost $40,000 pay cut as I worked odd jobs to pay for continuing education to…
It's Thursday, you've been working hard all week, take a break. It's time for another round of "Fake or Foto" Autodesk's little reality check. http://area.autodesk.com/fakeorfoto How well did you do?
Hi everyone Im starting to make a game with a group of people. I have been assigned to do everything from concept to sculpting to retopologizing characters, and make them nice and ready to be rigged. So I am working on this character in Zbrush atm, and he needs some armor and stuff, ofc I make new subtools and all that.…