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Audio Based Gameplay Implimetations

Downsizer
polycounter lvl 18
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Downsizer polycounter lvl 18
I've had a small brain storming session about a project i'm throwing together with the focus on audio/voice communications.

The project is hybrid FPS/RTS. I brought up an idea about using BF2/CS voice communications, but allowing certain character classes to build interception towers or tap into exsisting communications extenders. The system so far lets the scout but remote beacons out as the base expands, those beacons active a circular radius in which alerts can be triggered such as radar or voice com/base communication for supply drops etc. We would just add a chat channel breach function, probably a player action where you have to be still at the beacon console and vulnerable to all attack.

Of course, for this to be a usefull feature, I would have to make a 'base computer' voice/announcer to read out generaly usefull information at timed intervals, as opposed to just listening in on noobish conversational babble. Maybe instead of a voice communications breach, just the readout would play giving automated stat info of the other team, like vehicle count etc.

Any thoughts while the idea is young, before we start putting hours into the implimentation?
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