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Topology for base mesh and animation

Jands
polycounter lvl 3
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Jands polycounter lvl 3
Hello my friends!

I want create base meshs which would be able to be animated in low poly model for be used in games and the subdivisions can be used for CG. 

The ideia is use this low poly mesh for don't need to make a retopology ( and open UV) after the sculpt, and so, save time.

Here are 2 examples. I have sculpted and made de topology. After many studies I found these results.

What do you think guys about the edge loppings, density, low poly shapes... for work better in my idea? Any reference of base mesh good for this?

I would love any kind of help!  :smiley: : . 

Thanks!!


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