Hey polycount! how are u guys doing. im trying to render a material I setup to a texture using the convert to file texture. so Here it is. Its basically a layer texture with 3 uvSets. And works fine in the viewport. BUT, when I render it, everything is white. Like if it was surface shader with white color. Layered texture…
I'm primarily a UE4 user. I have been using Bitmap2Material 3 for quite a while. I think its quite a nice replacement for Crazybump which I don't use anymore. My biggest complaint about these normal map / height map creation software is that the heightmap never looks good. The normal map usually looks good from…
Hi guys! So I've heard about this CS:GO event and I thought that I would give it a go. I really don't have that much background with Photoshop and stuff because I never really use it in my field of study which is Civil Eng'g. So yeah. First off, My design was inspired by I decided to flip it horizontally to avoid any…
Heya! For my latest project I wanted to do a sort of Moroccan style cozy outdoor cafe. Been thumbnailing and found a few compositions that I like (no. 3 is the best I think right now). I'll come back to it tomorrow and do some more from that one (or any others you feel have some merit) Some references on the sort of style…
Hello.. I have always been dreaming of making a model for Quake3 arena like 3 years ago... And today, I have finally making my first model(In wings3d). The model has been constructed in Wings3D from scratch. Though it still needs some skinning and animation.. though my next step is getting to skin the model. The model has…
hey all I'm having a hard time setting up a material that blends terrain materials together using masks. I have 3 textures (rock, dirt, grass) and i have 3 height masks that correspond to where these textures show up on my geo. What I need help with is setting up a material in 3ds max that functions similar to how you…
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Hi, I'm trying to add some frames to the end of the upper (torso and arms) model of a 3-part quake 3 player model. I've already got the whole model loaded but the problem is whenever I do vertex animation (the model has no skeleton) any frames AFTER the last frame not made by me are changed also, that is they appear as if…
Hi everyone, I am(was) student in an infographic school (3 year bachelor). As last project we had to build a demo for pc or console, by groups of 3 students. Fresh engine was put at our disposal by the company fresh3d (http://www.fresh3d.com), allowing us to devellop for the PlayStation 2 platform, with its specifics pros…
Hello friends, I was trying to import a ward that i created to test that if it works correctly,buy when i imported several problems occurred, 1) The tongue of the character is a bit deformed i don't know what is the issue so need help regarding it. 2) the eye it a bit too high as opposed to what i made. 3) The geometry too…