Hi everyone,
I am(was) student in an infographic school (3 year bachelor). As last project we had to build a demo for pc or console, by groups of 3 students. Fresh engine was put at our disposal by the company fresh3d (
http://www.fresh3d.com), allowing us to devellop for the PlayStation 2 platform, with its specifics pros and cons
We have chose a pretext-kind of scenario. Because we are graphists and not programmers nor game designer the subject was free. We just needed to prove we had a good knowledge of the videogame workflow learnt during our studies.
Despite this J
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Seems like a fun game to me, good job!
But STILL. How come Julien put his own face on the burgerking driver?
Lovely work you've got here, Brice.
edit: oh and the artwork is
Brilliant work! I really love the creature design and the texture of their skin.
arshlevon: it sounds like it could be same thing you mean but we have a pretty cool program called OptPix image studio that does a great job of this stuff. I think it is expensive but still seems worth it for a dev team to have.
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yeah thats what i was talking about, i have never seen the name only heard of it through conversation. yeah its around 4 grand, really expensive but i hear its also voodoo magic from people that have used it.
here is an awesome example, look at the 16 color indexed image next to their equevlent "character map" both weighing in at the same size 19k.
http://www.webtech.co.jp/eng/istudio/ds/f_character_map.html
huge difference
Both backround and assets.
I really enjoy the design and general feeling of both characters and enviroments.
As for the whole OptPix software; seems nice, but
shouldn't be any problem constraining to the specs defined by the consoles when pixeling the textures instead.
Painting smaller textures will never get you the sharpness a predefined palette along with actually pixeling the texture will give you.
The character map seem to be just mapping the image to 16x16 chunks with a preset amount of colors each, right? Kind of like how it's handled on the GBA. Should be easy enough to work out in photoshop, or for a better suited program; Pro motion from Cosmigo (can recommend that for anyone having to work at a pixel level).
Sorry for the rant.
Again, awesome work!
is there any vids of it in motion?
I wasn't expecting so much answers, thx a lot for your feedback
@malcolm: here you are
Static meshes are prelighted with vertex color baking, so a high polycount is needed, wich is okay with instancing and lowres textures (1 cache load)
http://www.churob.com/show/Capture_096.jpg
http://www.churob.com/show/Capture_097.jpg
@pior : chhht he didn't noticed ^^
@arshlevon: right I forgot to mention the software used. Maya was the main 3d ap because the ps2 API is based on it. some modeling was done in max, texture in maya paint and photoshop, quantisation with OPTPiX iMageStudio 3 for PS2.
Jackablade gave a good advice I also use a clone of my computer screen on my TV, so I directly have a better look at what it is going to look like ingame. I use it for painting as well, this way I avoid adding useless details in hues and shades the tv is unable to display.
@arshlevon: this is a DS tech, we are working on ps2, wich doesn't support it
@sevenfingers: I don't agree, everything here was painted in 24bits, at the final size. Sometimes using photo references or only painted. In the end perceptual color algorithm will do a way better job than your own brain, and dealing with indexed palette would take years for nothing. We have tools, we use them. And as rooster said time is money
vids should come soon, be patient :P
Looks really great!
Great work all round.
around 70Mg I think, for around 7 min. No sound however, it remove a lot of the mood it's a pity :-/ anyway those who followed this thread by that time might be interested
http://www.mentalwarp.com/~moob/show/tfe.mpg
Impressive work all arround btw, hope to see more in the future
Polyhertz I don't remember what was the original image I've uploaded, but I made a new one out of the remaining stuff of my harddrive ^^ (http://www.imagehosting.com/out.php/i613705_TFEtree.jpg)
there's more but we switched from PS2 to PC ^^ I'd like to work on psp tough, but not yet
I've post a thread a few days ago but most people may not go in requests forum http://boards.polycount.net/showflat.php?Cat=0&Number=205617&an=0&page=0#Post205617
thanks to you all for the kind comments what school btw ppenguin?