First of all Hello everyone. I am 20 years old and i just completed my studies. And now i am planning to be 3d environment artist for games. I have no background in arts so i will be starting everything from scratch. So i have few questions. a. How big of a difference there is in modeling environments for games and doing…
Hello! (Wieh, my first post here, nervouusss) My name is Lily and I'm working on a new universe named Luminé. Luminé will be used for two things; 1 - I'm using Luminé to learn more about concept art, story creating and story telling. 2 - I'll turn Luminé in a web comic one day. The first try will be an one page only web…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…
First off this is an exciting competition. Environment Discipline Question - Inhibitors are the "capture points" and in the Summoner's Rift Update are the recessed holes going into the ground with a large crystal (blue or red) held by some fortified looking bracing/framework from my understanding. Is that correct? If so is…
If you're going for a non-human head you made up, I recommend spending a lot of time making it work. Also, as Brian keeps saying, figure out what this guy is, exactly. Not necessarily his entire story line but at least the visual theme. What images and characters or art styles are you thinking of? Get a bunch of reference…
It's getting there, but there's still some questionable design going on. Why is the magazine shaped with a bulge in the MIDDLE if bullets, with the brass, tend to splay out in size? Why is the charge handle placed so far away from the magazine receiver? Why is the brass ejection port placed facing in? Wouldn't that bother…
It looks like you've recreated a few assets from UT3. That seems confusing to me, to have a scene that would mix and match UT3 assets with your own designs. Not to mention ethically questionable. How would you point out in your portfolio which assets are your own design and which aren't? It'd be unethical for you not to…
[ QUOTE ] I have a feeling that the majority of people's beef with console v. pc isn't the games themselves, or the hardware, but the method of input. So, what would happen if consoles started coming with mice and keyboards as an alternative to the handheld controller (as I could easily see XBox 360 supporting a full on…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
This was my initial concept I had for ArtStation Challenge. I am entering the 3D category and wanted to create my own concept. I had an idea of the 3 props I had to make being able to connect. So I started out with this design; An arquebus matchlock pistol, a cane sword that doubled as an extended barrel and rifle rest,…